The winning Method

Since the days of Molten Core the top raiding guilds have been racing each other for world-first kills on new content. Some have streamed parts of their progress, but even then new encounters were more often than not excluded from this as to not give the competition a leg up.

So when EU-based guild Method announced they’d be streaming all of their trip through Mythic Uldir, that was pretty cool even for a casual follower like me. That they then went on and got the first clear, adding the 10th such trophy to their cabinet, well that’s just bad-ass.



I have raided in the past, but world-firsts were never a serious concern of mine. You raided because that’s what guilds do and you killed bosses for loot and to determine your guild’s place on the realm’s totem pole.

Because of this secrecy and its status as just being part of guild life, raiding was never a spectator sport. Yet that may be exactly what Method’s created. There was humor, there was drama. Strategies were about more than dps-ing really quicklike or boss mechanics alone (it was their decision not to re-clear, forgoing new gear for more time on the final boss, that cost US guild Limit the crown). It was almost two weeks of diverse entertainment that you could tune in to at any time, not unlike any other big tournament in esports.

I’ve missed the birth of the Mythic Dungeon Invitational due to my WoW break, but I wonder what this’ll do for the All-Stars viewership at BlizzCon. Even with the different format I know I’ll be tuning in. And Method? Props, I’ll be seeing you in Zuldazar.

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